Introduction

 

 

We traveled to Columbus, Ohio for the last Ohio valley area Pro Tour Kuala Lumpur Qualifier.  There was a nasty snowstorm scheduled to hit Columbus at around noon, but that didn’t stop one hundred and thirty nine players hungry for a plane ticket to Malaysia from traveling to contend for one of the last available slots to the first Pro Tour of the 2008 season.

 

This being the end of the season, notable players from all over the midwest were there.  Perhaps the most known quantity was Michael Jacob, a current member of the United States national team.  Also present, however, were a huge group of players with strong past United States Nationals performances: Mike Patnik and Peter Jesuale both had placed in the top eight there in 2003 and 2005 respectively, and Cedric Phillips and Adam Yurchick placed barely out of the top eight in this past year’s Nationals.  Also present is Alex Borteh, who finished second in the 2001 World Championships but heard the siren song of poker and drifted away from competitive Magic.

 

The room was buzzing with excitement as the clock counted down to the scheduled start time, and not even seasoned players were immune.  Gerry Thompson, already qualified but in attendance to provide moral support to friends from Indianapolis, could be found cube drafting in the back of the room.  Four players from Pittsburgh including the previously mentioned Mike Patnik and limited writer Nick Eisel just couldn’t wait for the tournament to start, and began a four-player side draft to pass the time until seating were posted for deck construction….

 

 

Deck Construction with Nick Eisel

 

Immediately after deck construction, we spent a few minutes talking with notable limited writer Nick Eisel.  He looked almost exhausted after deck construction.  “This was a tough one- I could have easily built two full decks.” 

 

Nick ended up with a base-blue deck touching white and black, but the path he took to get to his final list was convoluted.  His pool offered him a possible treefolk theme that topped off at Thorntooth Witch and Doran, the Siege Tower, but “That deck had no three drops, so it just barely didn't work.”  It also appeared to me that other than the Witch, the treefolk cards would have given him more of a pile of reasonable cards than an actual deck.  His red was not even serviceable, so that pushed him into the other three colors, which had around thirty playables between them.  Some good cards were going to get left on the bench.

 

Nick's first attempt was to build a straight black-blue deck, but he once again ran into mana curve problems in the three slot and he wanted the tribe-fixing that his two Avian Changelings would give him.  Some cards that ended up on the bench in the end were Wings of Velis Vel, a Peppersmoke, and two Faerie Trickeries.  Nick didn't want to play more than one counterspell, and he gave Broken Ambitions the nod.

 

 

The last tweak Nick made was to cut Neck Snap for Wispmare.  He told me that he thought he had enough removal with two Eyeblight's Endings and Crib Swap, and Neck Snap is clunky in comparison to those. Also, based on the high quality of the players in the room he thought that it was unlikely that the Neck Snap would be very good for him, but he “might board it in against bad players.”  The Wispmare was the right call to replace it because he was light on three casting cost creatures. However, he told me that he actually likes Wispmare in sealed deck, because everyone usually has at least one enchantment that is worth killing, so he wasn't actively unhappy to be playing it.

 

Before Nick went off to his first round, we had a brief discussion about Wanderer's Twig.  Some players count it as a full land in deck construction, others as half a land, and still others not as a land a all. Nick told me that he prefers not to think of it in any simple terms, but that he only likes to play it if his deck needs the mana fixing.  This deck was a solid three colors, so he was happy to play one.

 

Stonybrook Angler

Shapesharer

Silvergill Douser

Judge of Currents

2 Avian Changeling

Wispmare

Turtleshell Changeling

Sentinels of Glen Elendra

Wydwen, the Biting Gale

Dreamspoiler Witches

Faerie Harbinger

Ethereal Whisgergill

Glen Elendra Pranskters

Warren Pilferers

Inkfathom Divers

 

Wanderer's Twig

Crib Swap

2 Eyeblight's Ending

Fathom Trawl

Broken Ambitions

 

8 Island

5 Plains

4 Swamp

 

Notable Sideboard

 

2 Faerie Trickery

Wings of Velis Vel

Peppersmoke

 

I caught up with Nick after the first round.  His opinion of his deck has gone up a lot after playing a round in which his nine flying creatures made winning elementary.  He did tell us that there was some contention between him and his friends about whether the green deck he could have built was actually better, and that he may board into a green-black treefolk deck splashing white depending on the matchup.

 

Quick Interviews: Play or Draw in sealed deck?

 

Gerry Thompson

Adam Yurchick

Nick Eisel

Almost always draw, but not if they have Pestermites and your curve starts at three.

Draw

Draw

 

 

Round 3 – Matthew Leclaire vs. Nick Eisel

 

Matthew Leclaire was the 2006 Ohio State Champion, and made a valiant run this year, nearly defending his title and ending up in 2nd place.  Nick Eisel is a well known Magic writer who has top8’d several limited Grand Prixs.

 

Matt wins the roll and decides to draw. Both players keep.

 

Nick made the first play of the game – a turn 2 Judge of Currents off of an Island and a Plains, Matt matched this with a Nath’s Buffoon. Nick made an Avian Changling, and Matt attacked for 1 with the pro-Avian Changeling goblin, and made a Stinkdrinker Daredevil on his turn. The Avian went in for two in the air, and Nick made a Dreamspoiler witches – clearly intending for this match to be fought in the air. Matt responded by Tarfiring the witches, attacking for 2, and putting a Lowland Oaf into play at the bargain basement cost of just 1R. The Avian Changeling continued to pound away on Nick’s side, both dealing two and gaining 1 from the judge, taking the score to Matt 16 Nick 19. Nick then played a Turtleshell Changeling, showing that he truly wanted to keep the air as the battleground. Matt swung back at Nick, the Changeling blocking the Oaf, and Nick went to 17. Nick continued his aerial assault, but when he attempted to flash in a Wyden the Biting Gale on Matt’s turn to block, it met with a Lash Out to the face, which Matt won the clash on, taking Nick to 13 after the attack. A Caterwauling Boggart joined Matt’s team, and served as a kind of Time Walk when it blocked the Turtleshell Changeling who attacked on Nick’s turn. Nick opted to spend 4, turn it into a 4/1, then back into a 1/4 after damage was on the stack – killing the Boggart but spending almost all of his mana. Matt’s assault continued, taking Nick to 10 and a gigantic Hearthcage Giant came down on Matt’s side, Stinkdrinker again reducing the cost by 2.

 

Nick’s Avian Changling again attacked, bringing Nick back up to 11 and Matt to 12, and an Eyeblight’s Ending killed the Hearthcage Giant. Nick played a Wispmare with no targets to try and stem the bleeding. Matt casts a Squeaking Pie-sneak to try and keep up in the race, and Nick played a Silvergill Douser to match. Matt then trumped it with a Mournwhelk for 7 and removed the last card – a plains – from Nick’s hand. The Sneak came in for two, and it was Nick’s turn again. Nick swung with the Avian Changling, but the Lowland Oaf showed off his geometry skills and catapulted the Stinkdrinker Daredevil, who had more than done his job, in front of it. Nick allowed the Avian to die. Matt drew a Consuming Bonfire and the Douser died a fiery death, but not before giving the Mournwhelk -4/0. Still, the elemental tokens and the Oaf come in to play, and Nick lost both his Wispmare and his Judge killing off the tokens, and used his turtle to block the Oaf, going to 3 from the Pie-sneak. Nick played a Shapesharer on his turn and tapped out in the ensuing attack to kill off all of Matt’s board, but Matt showed why he allowed that play to happen – an Ashling the Pilgrim and 6 additional mana blew up the world, removing the remaining 3 life points from Nick in a fiery blast.

 

After game 1, Nick went with his green sideboard plan, calling a judge over to bring him a fistful of basic lands, and chose to draw.

 

Both players kept their hands, and Matt led off with a Thoughtseize, revealing Dreamspoiler Witches, Crib Swap, Springleaf Drum, Thorntooth Witch, Gilt-Leaf Ambush, a Plains and a Swamp, taking the Springleaf Drum. The game then slowed down, with Nick missing his 3rd land drop, and Matt making 4 without another play. Another non-land draw and a discarded Thorntooth Witch followed on turn 4 for Nick. Matt threw a Hunter of Eyeblights out, who had nothing to hunt. Nick followed up with a land and a Doran, the Seige Tower. Unphased, Matt played Weed Strangle, and taking Nick to 17. Nick played a Lys Ann Huntmaster next turn, which was lashed out by Matt, who won the clash with a foil Incinerary Command. The attack took Nick to 11. Making a fifth land drop, Nick contemplated his hand – if he played the Ambush, he might be able to blow out Matt, but he would have to win the clash. He opted instead to play a Warren Pilferers and return Doran. Incendiary Command hit Nick for 4, and Winds of Changed each player’s hand. Matt drew Lash Out and a land, killing the Warren Pilferers, missing the clash, but taking Nick to 1 in the ensuing attack. Nick’s new hand had a few heaters, but he just didn’t have the mana to play more than one creature.

 

Matthew Leclaire wins 2-0

 

Quick Interviews: What is the best card you’ve beaten today?

 

Gerry Thompson

Justin George

Mike Patnik

Rorix Bladewing

Dread? No… Ajani?

Profane Command returning Shriekmaw.

 

 

Round Four: Michael Jacob vs. Josh Wludyka

 

Michael Jacob is a member of the 2007 US National Team.  Josh Wludyka is an up-and coming player who also traveled here from Michigan; in fact, both players are members of team RIW and drove to the tournament together.  While the players shuffled, there was some trash talk; Jacob appeared to hold a grudge about some past rules lawyering, while Wludyka responded with a vague threat that Jacob would need to find another ride home.  Both players are 3-0.  Josh won the roll and chose to draw; Mike commented that no one else today had chosen to draw, and he had been thrilled about that.

 

Mike started with a Vivid land and Kithkin Greatheart while Josh had no plays until a third turn Avian Changeling.  Mike had suspiciously played a Wanderwine Hub untapped revealing a Changeling Hero, however, and end stepped a Scion of Oona.  Josh's Avian Changeling got in for two, and it was joined by a Goldmeadow Harrier. 

 

The Changeling Hero made its promised arrival on Mike's fifth turn, but Josh with a Lash Out at the Scion of Oona, which resulted in the Changeling being alone on board after championing the Greatheart.  This looked bad for Mike since the Harrier would keep the lonely Hero tapped down, but he had more up his sleeve: a sixth land and Purity.

 

Josh settled in for a think, and then played a Balloonist and a Plains to leave up Harrier mana.  He tapped down the Hero instead of Purity, however, indicating that he wanted to race.  Mike agreed, and hit Josh down to seven life with his Incarnation before returning the dead Scion of Oona with Warren Pilferers.  Josh's newly cast Kithkin Harbinger threatened to find some kind of answer, but Mike already knew that there was nothing to be afraid of in his teammate’s deck.  Indeed, Josh had to settle for Wings of Velis Vel.

 

Josh paused on his attack step, and offered to scoop if Mike could show him his Ajani Goldmane, but Mike didn’t have it.  Josh then attacked with the flying part of his team, leaving back the Harbinger to chump block and Goldmeadow Harrier with a Plains to tap something.  However, he had forgotten about the Scion of Oona that the Pilferers had returned, which showed up in his end step and combined with the Purity, Hero, and Pilferers to make seven damage no matter where the Harrier tapped and Harbinger blocked.  Josh was still only at seven, so that was that.

 

Mike 1-0 Josh

 

 

Josh once again chose to draw.  Mike made the first play of the game with a third turn Avian Changeling only to have it die to Lash Out before Josh played his own copy of the white flier off of three plains.  Both players missed their fourth land drop, but Mike found his fourth land and third color in a Swamp on turn five.  This allowed Mike to continue to play creatures while Josh sat helplessly; Steambed Aquitects, Ethereal Whiskergill, and Deeptread Merrow all joined Mike's team. 

 

Josh drew his first Island on his sixth turn, but faced a difficult decision.  If he played out the Island, Deeptread Merrow and Ethereal Whiskergill would be able to go on the attack, potentially ending the game very quickly.  On the other hand, not playing the Island meant that he would never be able to play the blue cards stuck in his hand.  Eventually, he decided to play the Island and a Glen Elendra Pranksters.  The Merrow and Whiskergill then sprang into action, hitting Josh for six.

 

On Josh's next turn he played a Drowner of Secrets, but this was hit with a Faerie Trickery.  Josh followed that with Ponder, but was visibly disappointed that he would not be able to use the Drowner to filter the cards he kept.  Mike made all that moot by ripping an Eyeblight's Ending for the Glen Elendra Pranksters and Islandwalking over for the win in two turns.  He ended the game with Ajani Goldmane, Plover Knights, and an unblockable Hillcomber Giant in his hand, but still no second Plains.

 

With 139 players in the tournament, two more wins will put Mike into the top eight.  Josh will need to win at least his next three, but would likely be able to draw in if he does.

 

Mike wins 2-0.

 

Quick Interviews: Where is Malaysia?

 

Aaron Cutler

Justin George

Nick Eisel

The north-east end of the Indian Ocean.

Africa?  Yeah, it’s off the coast of Africa.

I have no idea.

 

 

Round Five: Elsewhere in the Hall

 

As the rounds wore on, players out of contention started dropping, but the fun was just beginning for many of them.  Professional Events Services ran several side drafts, great opportunities to play more Magic for people whose days were cut short by a bad sealed deck or a little bit of bad luck. Furthermore, the people who travel far to PTQs tend to build friendships with players from other places, and weekend Magic events are often the only opportunities to interact with those friends in real life.  These veteran PTQ players were working together to make the most of their trips to Columbus.

 

The contingent from Pittsburgh chose to populate the side drafting area.  Aaron Vanderbeek and Chris Ripple both haunt the weekly drafts at the O, Carnegie Mellon University’s legendary eatery that created numerous Magic superstars including Mike Turian and Aaron Forsythe, and they sated their hunger for more Lorwyn limited by drafting.  Mike Patnik, also a Pittsburgh native, even managed to complete a side draft while still remaining undefeated in the main event.

 

 

Another group of players could be found cube drafting; this included Gerry Thompson representing Indianapolis, James Wheeler and Scott Williamson from Cincinnati, and a handful of players including Saran Aiyappasamy, Kevin Boddy, and Ryan Holland who had come from Cleveland.  These guys probably only see each other once every few months, but they were bantering and trash talking as only fast friends can.  Kevin’s deck in particular was a sight to be seen; he’s not in the following picture, but he was the man behind this imposing board position…

 

 

I didn’t stick around to see the end of this game, but it probably wasn’t pretty.

 

Round Six: Mike Krumb vs. Alex Borteh

 

Mike Krumb traveled from Indianapolis with partner in crime Gerry Thompson; this is his fifth PTQ of the season.  Two weekends ago, he had a near miss in Indianapolis where he lost a heartbreaker in the finals.  Alex Borteh is an old school ex-pro who top 8’d US Nationals in both 2001 and 2002, and finished 2nd in the 2001 World Championship.  Both players are at 4-1 and must win to remain in contention for top eight.

 

Borteh won the flip and chose to play, going against popular consensus.  The match was stalled by two mulligans from Borteh; Mike attempted to console his opponent with a story about how he had lost to a double mulligan on the play last round, but Borteh remained silent and did not appear comforted.

 

Borteh began the game with Mountain, Forest, and a Smokebraider while Krumb showed blue-white with Plains and a Stonybrook Angler.  Borteh failed to add more than a land to his board on his third turn, while Mike phoned a friend in the form of a third turn Jace.  However, he chose to draw one for himself, and a Tarfire from Borteh took away the planeswalker’s two remaining loyalty.  Krumb continued to add to his board with an Ethereal Whiskergill, while Borteh was short on action, only playing a Moonglove Extract and passing.  Mike's first turn Stonybrook Angler got in for a point and was joined by a Deeptread Merrow, and Borteh again passed with no play after using his Extract to take out the Stonybrook Angler.

 

Mike finally tried to make some headway by attacking with his Deeptread Merrow, but found an unpleasant surprise in the form of a Briarhorn off of Smokebraider and two lands from Borteh, who followed that up on his turn with a Flamekin Bladewhirl but appeared to feeling his two mulligans.  Krumb found an Inkfathom Divers waiting for him in his draw step, and dug for the cards he needed to take advantage of Borteh's situation.  Skeletal Changeling and Silvergill Douser were exactly what Mike was looking for, and that Changeling and the Inkfathom Divers started to take out chunks of Borteh's life total.  Battlewand Oak for Borteh and Quill-Slinger Boggart from Krumb further clogged the board.  Borteh, found a Masked Admirers that might help him pull ahead in the stalemate.

 

Just then, Mike sprung into action by attacking with his Quill-Slinger, Divers, and Skeletal Changeling.   Borteh was only at ten, so he mounted a defense.  Masked Admirers attempted to take out the Quill-Slinger Boggart with the help of a Fistful of Force, but Whirlpool Whelm foiled that plan and the Silvergill Douser caused Borteh's other blocks to go badly.  Combat left him with only a Battlewand Oak and Smokebraider.  The next draw step was kind to him, however, and gave him a Cloudcrown Oak that also returned the Masked Admirers.  For his part, Krumb had found a Boggart Loggers and hoped to forestwalk his way to victory before the card advantage provided by Masked Admirers gave Borteh's red-green army too much force for his black-blue defenses to stop.  Borteh forced the issue further by summoning an Imperious Perfect from the top of his deck.

 

Mike got in for two with the Loggers, putting Borteh to six life, then played a Changeling Hero.  Borteh answered with a Goldmeadow Harrier that would stop the Loggers, but Krumb had a Fodder Launch to end the game immediately after the Boggart Loggers took his opponent to four.

 

Mike 1-0 Borteh

 

That marathon game had taken half the time off the clock.  Borteh again chose to play, and started with a second turn Smokebraider.  Borteh went right for the throat with an Imperious Perfect next turn, but Krumb had the Broken Ambitions.  Mike indicated that he needed land by sending a Brigid, Hero of Kinsbaile to the bottom of his deck with the Broken Ambitions, but he ripped a third land for a Moonglove Extract that took out the Smokebraider.  Unhindered by mulligans, this game Borteh had some more action in Cloudcrown Oak and Moonglove Extract.  Krumb Whirlpool Whelmed the Oak on his turn and won the clash, but untapped and still had to evoke a Mulldrifter to find a fourth land.

 

Bigger guns started to come out.  Borteh replayed his Cloudcrown Oak, Mike found a Fallowsage, and Borteh played a Thundercloud Shaman that failed to kill anything but was still the largest creature on board.  Moonglove Extract took care of the Fallowsage before Krumb could draw any extra cards, but an Oblivion Ring from Mike removed the Thundercloud Shaman and Krumb's Lignify off of a Vivid Creek made the Cloudcrown Oak into a significantly less impressive treefolk.  The last gas in Borteh's tank was a Mudbutton Torchrunner that he killed a freshly cast Wellgabber Apothecary with after chump blocking the Inkfathom Divers.

 

Mike once again decided to call Jace in for backup, and he drew a card for himself.  Borteh's Nath's Elite next turn showed a Briarhorn on top, but a second Lignify from Krumb turned the Elite into just another 0/4.  Krumb also found a Kinsbaile Balloonist and hoped to use it to exploit Borteh’s lack of air defense.  Borteh used his team of walls along with the Briarhorn to convince Jace to leave, but had to way to deal with a Changeling Hero that Krumb found on the top of his deck and sent to the skies with Balloonist.  The Balloonist-Hero team attacked twice, and that was the match.

 

Mike Krumb defeats Alex Borteh 2-0.

 

Quick Interviews: How many lands do you play in sealed?

 

Gerry Thompson

DJ Kastner

Mike Patnik

Seventeen.  There are enough cantrips and other fixers, and clash means you can control your late game draws some.

Seventeen at most, but I try for sixteen.

Seventeen or eighteen.

 

 

Round 7 Micheal Belfatto vs. Justin George

 

 

Game 1

 

Bellfatto won the roll and elected to draw – the popular choice on the weekend. Justin was the first one to act, with a turn 2 Judge of Currents, then a turn 3 Pestermite tapping Belfatto’s land during his upkeep. This prevented Belfatto from making a turn 3 play, and definitely turning this into a tempo advantage match for Justin. A turn 4 Surgespanner put Belfatto in a dangerous situation – he would need to deal with the creature or be faced with taking 5 a turn until he could play two creatures. Fortunately for him, he had an answer in an evoked Shriekmaw. It killed the Surgespanner, but still left Belfato well behind in the race. JG missed his fifth land and played a Drowner of Secrets, attacking for 3 and taking Belfato to 13. Belfatto played one of the more powerful creatures in a situation like this – Marsh Flitter – and locked up both the ground and air. Not to be outdone, Justin played a fifth land and a Cloudgoat Ranger on the next turn. Belfatto, who had missed his fifth land drop, played a Dreamspoiler Witches and went to 8 on Justin’s turn as Justin played a Perstermite to tap the Flitter and Cloudgoat Ranger came to play.

 

Finally making his fifth land, Belfatto passed the turn with a Pestermite in hand ready to take care of the Douser that until now had prevented him from attacking. When Justin announced his attack, Pestermite came down and tapped the Ranger, killing the Douser, who made the Witches smaller. Justin’s Pestermite attacked again, but it traded with Belfatto’s.  Justin, who had been ahead on tempo the entire match, only had one more card to play – an unimpressive Tideshaper Mystic. Belfatto took advantage of the lull and played both a Squealing Pie-Sneak for cheap revealing a Turtleshell Changeling and a Black Polar Shaman, ensuring that the ground was well clogged up. Justin topdecked an Eyeblight’s Ending, which took out the Flitter, and the Giant was once again free to rule the skies. Belfatto reluctantly went to 3 instead of chump-blocking with his witches.

 

Belfatto drew a land, and elected to attack Justin down to 23 - the Judge of Currents had done his job –leaving just the witches behind to block the Giant and set himself up for a possible mini-overrun with the Mirror Entity in his hand.  Justin drew an Oblivion ring and ended any hopes of that.

 

Justin 1 – Belfatto 0.

 

Game 2

 

Belfatto again chose to draw. Once again, Justin started out of the gates swinging, but again it as with a set of small creatures. Turn 1 Goldmeadow Harrier, turn 2 Stonybrook Angler, and a turn 3 Douser ensured that Micheal’s creatures would not be doing anything productive for a while.  A turn 3 Black Poplar Shaman mucked up the ground, and Justin was visibly upset to see the much maligned virtual wall on Belfatto’s side. “I have no good way to deal with it,” he said. “I guess I can just tap it.”  He did so with the harrier and came in for 1 with the douser, passing the turn back to Belfatto.  This was hardly the aggressive draw that Justin was hoping for. Belfatto played a Moonglove Extract, but had only drawn blue and black mana, and was holding a hurly burly – a card that could easily turn this game around. Justin tapped the Shaman at end of turn, and swung with his team. The Angler died to the Extract, but Justin followed it up with an Inkfathom Divers – a very strong card against Belfatto’s draw.

 

Passing the turn back to Justin, Belfatto tapped the Divers with a Pestermite, but had no answer for the Surgespanner that Justin cast on that turn. Another missed land drop and a Harrier-tapped Pestermite left Belfatto with nothing to do but take five from an attack. Justin bounced the Shaman, but another blocker – a Sentinels of Glen Elendra - showed up at instant speed ready to stop the Surgespanner. The Silvergill Douser did what it does best and saved the Spanner from dying in combat, but Justin had no other plays. Belfatto missed a land drop again, but drew a Cryptic Command, and attempted to figure out the best way to abuse the spell in the current situation. He attacked with his Pestermite, taking Justin to 18, and then took 5 again going to 6 from the ensuing counterattack. Justin cast a Steambed Aquatects, but Belfatto countered it and returned the Surgespanner to Justin’s hand.

 

Belfatto tapped his deck for luck, but again did not draw a land. A Dreamspoiler witches came down on Belfattos side, but that doesn’t do anything against the 3 damage that the islandwalking Inkfathom Divers came over for on Justin’s turn. A Purity from Justin came down, and when Belfatto drew another blank, he extended the hand to Justin.

 

Justin George 2-0 over Micheal Belfatto

 

Quick Interviews: How many lands is a Wanderer’s Twig?

 

DJ Kastner

Adam Yurchick

Mike Patnik

A twig counts as .45 lands.

Exactly one.

I hate that card!  When I play it, I think of it as fixing, not as part of my mana base.

 

 

The top four tables of the tournament drew in the last round, setting the top eight…

 

 

Quick Interviews with the Top Eight

 

Randy Wright

 

How long have you been playing: 14 years

How many PTQ top 8s have you played in: around 20

How many Pro Tours have you played in: 10

How long did you travel to get here: 8 minutes

What card do you most want to open: Mulldrifter

What card do you least want to open, but you would first pick: Thoughtweft Trio

 

Micheal Patnick

 

How long have you been playing: 7 years

How many PTQ top 8s have you played in: 30ish

How many Pro Tours have you played in: 8 or 9

How long did you travel to get here: 3 hours

What card do you most want to open: Shriekmaw

What card do you least want to open, but you would first pick: Austere Command

 

Justin George

 

How long have you been playing: 8 years

How many PTQ top 8s have you played in: 5

How many Pro Tours have you played in: 0

How long did you travel to get here: 1 hour 40 minutes

What card do you most want to open: Shriekmaw

What card do you least want to open, but you would first pick: Austere Command

 

Micheal Krumb

 

How long have you been playing: Since 1995 or so, first tournament was Regionals 1998.

How many PTQ top 8s have you played in: 28

How many Pts have you played in: 5 or so

How long did you travel to get here: 5 hours

What card do you most want to open: Shriekmaw

What card do you least want to open, but you would first pick: Garruk Wildspeaker

 

Alvin Law

 

How long have you been playing: Since The Dark, then I took a long break until Ravnica

How many PTQ top 8s have you played in: This is my second

How many Pro Tours have you played in: 0

How long did you travel to get here? 4 hours

What card do you most want to open: Shriekmaw

What card do you least want to open, but you would first pick: Garruk Wildspeaker

 

Josh Wludyka

 

How long have you been playing: one and a half years

How many PTQ top 8s have you played in: 6 to 8

How many Pts have you played in: 2

How long did you travel to get here: 4 hours

What card do you most want to open: Profane Command

What card do you least want to open, but you would first pick: Purity

 

Michael Jacob

 

How long have you been playing: 12 years

How many PTQ top 8s have you played in: 6 or 7

How many Pts have you played in: 6 to 8

How long did you travel to get here: 4 hours

What card do you most want to open: Shriekmaw or Marsh Flitter

What card do you least want to open, but you would first pick: Thundercloud Shaman

 

Peter Jesuale

 

How long have you been playing: Since Fallen Empires

How many PTQ top 8s have you played in: 6 or so

How many Pts have you played in: 1

How long did you travel to get here: 4 hours

What card do you most want to open: Austere Command

What card do you least want to open, but you would first pick: Thoughtseize

 

 

Top Eight Draft: Josh Wludyka

 

Josh is a member of team RIW and traveled three hours from Michigan for this tournament.  He played in Pro Tour Valencia in October, and was hungry for another ticket to the big show.  His traveling partner and teammate Michael Jacob sat to his right, and Peter Jesuale was to his immediate left.

 

 

Pack One

 

1: Incendiary Command over Silvergill Adept

2: Boggart Harbinger

3: Vigor

4: Cloudcrown Oak

5: Peppersmoke

6: Thieving Sprite

7: Moonglove Winnower

8: Arbiter of Knollridge

9: Whirlpool Whelm

10: Seedguide Ash

11: Ego Erasure

12: Wanderer’s Twig

13: Needle Drop

14: Rootgrapple

15: Hoarder’s Greed

 

Josh was fortunate to open a strong rare in Incendiary Command, with nothing else approaching that power level in the pack.  He signaled goblins with Boggart Harbinger second, but a surprising Vigor third suggested that green might be open.  After this Josh chose to stay on course with black, but later in the pack started to bounce around when quality cards in black dried up.  A very late Seedguide Ash was a second hint that green in general and treefolk in specific might be open, but if that was the case where were the rest of the green cards?  The Wanderer’s Twig twelfth was a gift, since Josh’s early indecision would likely keep him from having enough playables in two colors.  At the end of the pack Josh looked to be some combination of green, black, and red, but I didn’t know which two of them would be main colors and I don’t think Josh did either.  He had the most cards in black, but none of them were of exceptional quality while his three green cards were all great and the Incendiary command was an obvious bomb even though it appeared that Josh was being forced out of red.

 

Pack two

 

1: Timber Protector over Oblivion Ring

2: Chandra Naalar over Tarfire, Lash Out, and Marsh Flitter

3: Auntie’s Hovel over Treefolk Harbinger and Vivid Marsh

4: Peppersmoke over Lys Alana Huntmaster

5: Mudbutton Torchrunner over Elvish Promenade and Drowner of Secrets

6: Nath’s Elite

7: Cloudcrown Oak over Fistful of Force

8: Gilt-Leaf Seer over Hurly-Burly

9: Inner-Flame Igniter

10: Flamekin Harbinger

11: Treefolk Harbinger

12: Mournwhelk

13: Unknown

14: Nightshade Stinger

15: Unknown

 

An opened Timber Protector was all the motivation Josh needed to commit to treefolk, but Chandra, Lash Out, and Tarfire in the second pack visibly distressed him.  He flirted with the idea of taking the Marsh Flitter, but eventually settled on the planeswalker.  I was somewhat surprised to see him take the Auntie’s Hovel over Treefolk Harbinger in pack three because he already had the treefolk lord to find, but he valued the mana fixing more.  The rest of the pack settled Josh down into red-green, with a likely splash of black facilitated by his Twig and Hovel.  He was also fortunate to table the Treefolk Harbinger as well as pick up a late Flamekin Harbinger, which would effectively double the amount of Vigors and Timber Protectors in his deck.

 

Pack three

 

1: Boggart Loggers

2: Mudbutton Torchrunner

3: Imperious Perfect over Mulldrifter and Weed Strangle

4: Tar Pitcher over Vivid Crag

5: Battlewand Oak

6: Plover Knights over Drowner of Secrets

7: Fire-Belly Changeling

8: Runed Stalactite

9: Boggart Sprite-Chaser

10: Bog-Strider Ash

11: Nettlevine Blight

12: Needle Drop

13: Aquitect’s Will

14: Warren-Scourge Elf

15: Bog Hoodlums

 

Josh’s third pack was unfortunately completely blank for him, but his next four picks were all solid cards even though he still seemed to lack a tribal direction.  Pack six also had nothing for him, but such a late Drowner of Secrets indicated that there was probably an extremely good Merfolk deck somewhere at the table.  Fire-Belly Changeling and Runed Stalactite gave Josh some much-needed tribe-fixing.

 

Josh’s final deck was heavily red-green with a black splash for two Peppersmokes facilitated by Auntie’s Hovel and Wanderer’s Twig.  He had some tribal synergies in treefolk and goblins, but he had to hope that his power cards would make up for the relative lack of overall synergy.

 

Quarterfinals: Josh Wludyka vs. Randy Wright

 

After one of the odder drafts I've watched in this format, we enter the top eight.  I watched Josh draft, and he has a red-green deck with goblins and treefolk as subthemes, and three bombs in the form of Chandra Naalar, Vigor, and Incendiary Command.  Randy's deck is a black-red goblin deck with Marsh Flitter and two Tar Pitchers.

 

 

Josh won the roll and chose to draw first because of his slightly awkward mana.  The first creature of the game was a 2/1 Adder-Staff Boggart on turn two after Josh played a Runed Stalactite, and Randy followed it with a Mudbotton Torchrunner; Josh matched with his own on his third turn.  Randy set out a Moonglove Extract, but did not play a fourth land.  Josh didn't have a fourth land either, but he did have a Treefolk Harbinger to get one, and the Harbinger picked up the Stalactite.  This did not stop Randy from attacking with the Torchrunner, which traded with the 1/4 treefolk.

 

Randy's ensuing Tar Pitcher was imposing, but not a huge threat yet with no friends other than Adder-Staff Boggart.  Josh added a Fire-Belly Changeling and Battlewand Treefolk to the board, but Randy wasted no time before throwing the Adder Staff Boggart at the Changeling.  He then untapped and played a Marsh Flitter to give his Tar Pitcher more food.  Josh wasn't done yet, however, and when he found his sixth land he had a Vigor waiting for Randy.  Randy had the Eyeblight's Ending for the Vigor, however, and his board of Flitter, Tar Pitcher, and two tokens threatened to quickly take Josh out out of the game.

 

Josh drew and sighed with relief.  He had found his second Mountain for Incendiary Command, which killed every creature in play after hitting the 3/3 Marsh Flitter with the Mudbutton Torchrunner trigger.  Josh found Vigor waiting for him again on his next turn.  Randy's Warren Pilferers returned Tar Pitcher, but he appeared not to have an answer to Josh's Incarnation.  Josh had more to play as well- his own Tar Pitcher, which he equipped the Runed Stalactite to.  Randy attempted to Tarfire Josh’s Tar Pitcher in response, but this only grew it thanks to Vigor's ability.

 

Sending the Tarfire at Josh instead of his creature would have given Randy the chance to simply burn his opponent out, but that chance was now gone.  He still went for the burn plan with a Boggart Birth Rite targeting Mudbutton Torchrunner, which the Tar Pitcher promptly threw at Josh to take both players to five life.  Josh added a Gilt Leaf Seer and equipped the Stalactite.  Randy tried his best to look stoic, but Josh wasn't scared; he equipped Vigor with the Stalactite and came over with a 7/7 Vigor, a 4/4 Tar Pitcher, and the Gilt Leaf Seer to do the last five damage.  Had the Tarfire gone at Josh instead of the Seer, Randy would have been able to kill him the turn before.

 

Josh 1-0 Randy

 

Randy chose to play in game two, starting with a Skeletal Changeling.  Josh had Treefolk Harbinger for a Forest, then Runed Stalactite and Battlewand Oak.  Randy missed his third land drop, but drew a Swamp on turn four for a Theiving Sprite that saw Incendiary Command and Cloudcrown Oak and took the Command.  Josh was not able to play the Cloudcrown Oak on his fourth turn, however, since he had to use Wanderer's Twig to find his fourth land.  Instead, he equipped Stalactite to his Battlewand and got in for two.  The Cloudcrown Oak came into play next turn, but the Skeletal Changeling kept Josh from making any effective attacks and Randy killed the Cloudcrown with Eyeblight's Ending.  A turn later, he killed the Battlewand Oak with Tarfire, Birth Rite on Tarfire, and Tarfire.

 

This whole time, Randy's Thieving Sprite had been stealing single points of Josh's life total, but a second Cloudcrown Oak from Josh put an end to that and allowed him to go on the offense next turn.  A Moonglove Extract from Randy traded with Josh's Inner-Flame Igniter, but a sideboarded Warren-Scourge Elf put a wrench in Randy's offensive plans even though he had found a Tar Pitcher and Randy’s Boggart Harbinger searched for a Mudbutton Torchrunner to team it up with.

 

Josh had another bomb in store for Randy in the form of a Timber Protector, which give his three Treefolk- Cloudcrown, Harbinger, and the Stalactited Warren-Scourge Elf- the ability to attack without fear.  Randy chump blocked and used Tar Pitcher and Torchrunner to take Josh to 9, then played Warren Pilferers returning the Torchrunner.  Josh had added a Seedguide Ash, but needed to get his creatures through before Randy could kill him with the Tar Pitcher. 

 

The right answer for Josh was just to attack with the whole team.  Randy had to chump block with everyone, and without a team of creatures he died to Josh's five Treefolk.  Both games were essentially races between Josh's gigantic treefolk and Randy's Tar Pitchers; Josh was fortunate to draw as many of his big creatures as he did, but Randy's deck didn't seem capable of burning Josh out fast enough to stop his parade of trees.

 

Josh wins 2-0 and advances to the semifinals.

 

Recaps from the Other Quarterfinals

 

Mike Patnik(W/G Kithkin Aggro) v. Mike Krumb (WRB aggro)

 

Game 1: Hostility was too large for Patnik to deal with, and Krumb went up 1-0.

Game 2: Mirror Entity made Patnik’s six kithkin tokens into 3/3s, smashing Krumb’s board.

Game 3: Multiple Cloudgoat Rangers ruled the air, but only after Patnik took a beating in the early game. He ended the game at 1 life in an amazingly close race.

 

Alvin Law (UB Faeries) v. Michael Jacob (GB Elves/Treefolk)

 

 

Game 1 – Law’s faeries pulled out the game flying over Jacob’s ground pounders.

Game 2 – A trio of Mournwhelks decimated Law’s hand and outraced Law’s smaller flyers

Game 3 – Jacob’s massive creatures once again were no match for Law’s aerial assault.

 

Justin George (UW Merfolk) v. Peter Jesuale (U/W merfolk)

 

 

Game 1- The epic mirror match resulted in Justin managing to deck Peter despite a Forced Fruition preventing him from playing any spells.

Game 2 – Peter’s two Mulldrifters gave him enough of an advantage to win the game with single digit cards left in his library.

Game 3 – A close game where Justin’s Drowners were just fast enough to deck Peter before Peter’s flyers and islandwalkers could do Justin in.

 

Semifinals: Alvin Law vs. Josh Wludyka

 

Josh won the roll and chose to draw again.  Josh is playing the same deck as last round; Alvin is blue-black Faeries.  Alvin kept his seven, but Josh mulliganed.  Alvin wasn't pumping any fists, however, since Michael Jacob had beaten him from five cards in game one of the quarterfinals.  Josh kept his six. 

 

Alvin started with three Islands and nothing, while Josh had three Mountains and a Torchrunner.  On turn four, he found his first forest for Gilt Leaf Seer, but Faerie Trickery took that out of the picture.  Alvin had nothing for his turn, but a Pestermite on Josh's upkeep tapped his only Forest, forcing him to only play a Mudbutton Torchrunner.  Alvin found a fourth Island, but passed.  The Mudbutton Torchrunners kept getting in, taking Alvin to sixteen.  Familiar's Ruse returning Pestermite stopped Josh's post-combat Imperious Perfect, and a fifth Island from Alvin suggested that he might be monoblue.  The Pestermite came back down, tapping Josh's Forest again, but Alvin still had no black mana.

 

Josh tried to make some progress with a Runed Stalactite and Battlewand Treefolk.  Alvin’s Faerie Harbinger searched up another Faerie Harbinger; Alvin's flyers were racing Josh's ground army, but it was unclear who had the advantage.  If Josh had a way to kill his Torchrunners he would win the race easily, and he did: an attack took Alvin to nine, and Incendiary Command dealing four to Alvin and two to everything allowed him to kill both Torchrunners and send six more damage at Alvin for the kill.

 

Josh 1-0 Alvin

 

Alvin chose to play first; both players kept their seven.  Alvin showed his second color with a first turn Swamp and Nightshade Stinger, but had no turn two play.  Josh paused on his first end step after playing a Swamp, signalling that he may have one of his two Peppersmokes, but he chose to just draw and play Fire-Belly Changeling instead.  Alvin had no turn three play, and Josh had Mudbutton Torchrunner for his third turn.  Alvin once again passed turn four with no action, and Josh played a Tar Pitcher.  Alvin finally had something on turn five with a Weed Strangle for the Pitcher.

 

Josh was only beginning his attack.  He played a Cloudcrown Oak on the next turn, but Alvin had a second Weed Strangle showing Merrow Harbinger on top to win the clash.  Josh's Peppersmoke finally killed the Nightshade Stinger once he had a Runed Stalactite to give him a second changeling in play, but the Merrow Harbinger found a Silvergill Douser that made him wish he had waited.

 

Nonetheless, Josh's deck was feeling kind and gave him Vigor.  Alvin played the Douser that he had just searched for, but the Harbinger was its only friend for now.  Could he come up with any more merfolk or faeries?  He spent some time arranging lands and thinking, but the best he could do was Glimmerdust Nap on the Fire-Belly Changeling after a wistful glance at Vigor.  Josh moved the Stalactite to his incarnation and send it along with the Torchrunner into combat. 

 

Alvin was at nine life from Josh's repeated Torchrunner and Changeling small attacks, so he was on thin ice.  He chose to block the Torchrunner with Harbinger, which grew the Torchrunner instead of killing it thanks to Vigor's ability.  Josh then sheepishly played an Imperious Perfect after combat that would have given him an extra trample damage from Vigor, but it looked like that was unlikely to matter.  Alvin had no way to stop the now 8/8 Vigor, and conceded.

 

Josh wins 2-0, moving on to the finals.

 

Semifinals: Mike Patnik vs. Justin George

 

Justin wins the roll and both players keep.

 

Justin led off with a Judge of Currents, a small but powerful force in this matchup. Not to be outdone, Patnik laid his powerful card, a Wizened Cenn. Justin sent in the Judge, and Patnik took one without hesitating. Justin passed, and Patnick played a land, sent in the Wizened Cenn for 2, and continued with a Springjack Knight – a card that Justin was forced to read. Justin made his fourth drop, then confirmed the wording on Springjack Knight. He again swung in, and once again Patnick took 1. The Wizened Cenn then found itself on the wrong end of a Moonglove Extract. Springjack Knight attacked, revealing a Cloudgoat Ranger and dealing twice its power in damage. This attack was followed up with a Kinsbaile Balloonist, which Justin dealt with on his turn with an Oblivion Ring. The Knight came in again, this time hitting with a Surge of Thoughtweft against an island. The Surge went to the bottom as Patnick dug for a 5th land to fuel all the gas in his hand. Justin blocked with the Judge and played a Wings of Velis Val, trading creatures but losing some card advantage. Patnik calmly followed up with a changeling spell of his own – a Mirror Entity.

 

Justin seemed unhappy to see it. He played a Wellgabber Apothecary and passed. Mirror entity came in for 1, and was joined by a Kinsblade Baloonist on the board – but still no fifth land. The Wellgabber came to fight, and got in for 2, bringing the score to 16 Mike, 17 Justin. Mike attacked with the Balloonist, then played his fifth land and the Cloudgoat Ranger – which came with an army of Kithkin ready to be all they can be.

 

Justin attacked with the Wellgabber into the army. He was blocked by a giant and died, but all was not lost. An Austere Command cleared the board. Patnik rebuilt with a second Cloudgoat Ranger. Justin played a Drowner of Secrets and an Amoeboid Changeling, but it wasn't stopping anything. The giant came over for 5, taking Justin to 8, and Patnik played a Changeling Hero, championing a token. Justin drew and passed back, and the Giant and the Hero came in – ready to fight. Justin put damage on the stack and cast a Pollen Lullaby, losing the clash, but living for at least one more turn. Justin milled a few, revealing a second Wizend Cenn and a third Cloudgoat Ranger. Justin played a Plover Knights and passed back. The Giant and Hero came back to life, and rejoined the fight. Justin blocked the giant with a Plover Knights, but with damage on, the Giant was given Tricloplean sight, and Justin’s board went down by one more card. Justin again drew and passed. The giant tapped the hero and two tokens and flew over to victory.

 

 

Game 2

 

Patnik came out swinging with a turn 1 Goldmeadow Harrier, and a turn 2 Kithkin Greatheart. Justin played a turn 3 Drowner of Secrets, but a Wizened Cenn allowed Mike to come in with the Greatheart. Justin milled for one getting rid of a second Wizened Cenn – a pretty good mill to say the least. Justin played a Rejeerey, and at the end of turn, Patnick tapped the Drowner, who milled a Springjack Knight. The team came in to battle, and Justin did not block. Mike played a Triclopean Sight, making Justin take 8, and follwed it up with a Springleaf Drum. Justin, clearly not happy about the way this game was going, played a Paperfin Rascal targeting his own island with the Rejeerey. He lost the clash to a Mirror Entity on Mike's side. Justin passed and Mike went to tap the Drowner. Justin milled the Entity off, and then played a Pestermite, during Patnik's upkeep, taping a plains. Justin was beginning to take control, but was he at enough life to weather any more heat from Patnik? A Kithkin Mourncaller came to the party, and Patnick was able to swing into Justin with no fear of repercussions.

 

The squad came again, full force, with Harrier tapping the Paperfin Rascal. Justin blocked the Wizened Cenn with a Pestermite, and Harrier with Regery, trading all, but Mike drew two off of it, going to 5 in the attack. Justin drew, then passed. Mike played Cloudgoat Ranger, but it was countered by Scattering Stroke, winning the clash by revealing a pollen lullaby to a land. Justin chose not to add the mana, played an Amoeboid Changeling and passed. Things were looking up. Then another Cloudgoat Ranger came onto the scene. Greatheart came in, and it was blocked by the Drowner. First strike on, Justin milled one and played a Triclopean sight, killing the Kithkin. The next turn was uneventful, with Justin milling three, and Patnick trying to decide when to come with the Ranger. Finally, the Ranger came in, with flying, and Justin played the Lullaby, tying the clash. Mike played a Balloonist, verbally taunting Justin to play Austere Command, then passed. Justin milled another three, untapped and peaked at his card, then passed the turn. Mike swung with the squad, and Justin played a Wings of Veils Val on a Rascal, trading with the ranger but going to 1. Justin milled three, leaving 5 cards left, but drew a land, and conceded in the face of an unrelenting army of flyers.

 

Mike Patnick wins 2-0 and moves on to the finals.

 

Finals: Mike Patnik vs. Josh Wludyka

 

Mike Patnik is a past member of the United States national team; he drafted a green-white kithkin-based deck that includes three Cloudgoat Rangers, two Wizened Cenns, a Mirror Entity, and an Austere Command.  You've seen Josh's deck before.

 

Josh won the roll, and true to form chose to draw first.  Both players kept seven cards.

 

Patnik made the first play of the game with a Kithkin Healer off of three Plains; Josh's first play was Imperious Perfect off of Forest and two Mountains.  Patnik only had a fourth Plains for turn four, after getting in for two with the Healer.  Josh's fourth turn brought a Tar Pitcher, but he chose not to attack with the Perfect.  Patnik's fifth land was a Forest that heralded the arrival of one of his three Cloudgoat Rangers.  Josh had a strong answer in the form of a Mudbutton Torchrunner that Tar Pitcher immediately threw at the tapped Kithkin Healer, also killing the Ranger with the Torchrunner's trigger and leaving Patnik only the three Cloudgoat Ranger tokens.

 

However, Josh wasn't out of the woods yet, as one of them became a Changeling Hero next turn.  His rejoinder was Boggart Harbinger for his second Mudbutton Torchrunner, which threatened to team up with Tar Pitcher to eat the Hero.  Patnik attacked with his Hero and two tokens.  Josh tried to kill a kithkin token with an elf token thanks to the Imperious Perfect’s bonus, but a Surge of Thoughtweft from Patnik did two extra damage and forced the tokens to trade.  This put Patnik to 23 and Josh to 9.  The Torchrunner took one for the team next turn to take out the Hero, leaving Patnik with only one 1/1 kithkin token to Josh's Boggart Harbinger, Tar Pitcher, Imperious Perfect, and an Inner-Flame Igniter.

 

Patnik played a Kinsbaile balloonist next turn, but passed with four lands untapped and two cards in hand.  Either he had a trick- perhaps Neck Snap?- or he was out of gas and land flooded.  Unafraid of Patnik's four mana, Josh sent in the Igniter and Harbinger, which took Patnik to 19.  Patnik had a Wizened Cenn for his next turn, after which the Balloonist took the token to the air in an attack.  Tar Pitcher threw the Harbinger at Wizened Cenn before damage, so Josh only fell to six instead of four.  Josh still had spells, and came up with a Cloudcrown Oak before sending the rest of his team into the red zone in a giant attack that took Patnik from 17 to 2 after a pump from Inner-Flame Igniter.  Patnik scooped in the face of Josh's massive army of trees.

 

Josh 1-0 Patnik

 

 

Patnik chose to play first in game two, and both players kept.  This time, Patnik had a Goldmeadow Harrier for his first turn but no second land.  Josh had a Battlewand Oak before Patnik found land number two, but the turn after that Patnik found a forest that allowed him to cast Kithkin Greatheart.  Josh passed with no land or other play, and Patnik was fortunate enough to draw his second plains.  He played Kithkin Mourncaller and passed.  Josh drew a Swamp, allowing him to cast Cloudcrown Oak and get in with Battlewand for three, but Patnik found yet another plains on top of his deck and practically threw a Wizened Cenn into play before attacking with his Mourncaller and Greatheart.  Josh blocked the Greatheart with Cloudcrown Oak, but a Surge of Thoughtweft forced the creatures to trade.

 

The players appeared to be done with their mana issues when Josh found a fifth land, but Josh decided to create some more of them with a Rootgrapple on Patnik's only Forest and attacked Patnik down to 17 with Battlewand Oak.  Patnik was out of land and played Kithkin Healer before sending in the team, putting Josh to nine.  Josh decided to play defense this turn, playing a Bog-Strider Ash and passing.  Patnik kept pushing, using the Harrier to tap the Ash and attacking with everyone.  Josh's Battlewand Oak and a Peppersmoke took out Patnik’s Wizened Cenn, but Josh still fell to 3 in the attack.

 

Josh needed to stop the bleeding.  He played a Mudbutton Torchrunner, gained two life using the Bog-Strider Ash’s trigger, Peppersmoked the Torchrunner, and killed the Daggerdare.  This was all for naught when Patnik played a Cloudgoat Ranger next turn that took Josh’s remaining five life points with its first attack.

 

Josh 1-1 Patnik

 

Before game three, the players negotiated a split: the loser would get all the product, and the winner would get the plane ticket.  Oddly, the first place prize was 36 packs and the second place prize was 34.   Patnik stated that he was determined to win so that he would not be shorted two packs from two boxes.  The players shuffled for a long time; Josh chose to draw this time.

 

Patnik chose to keep, but Josh mulliganed.  He kept the six.  Patnik failed to make a creature no the first two turns, but Josh got on board with Fire-Belly Changeling.  Patnik shrugged and played out a Mirror entity with no protection, but Josh had nothing; he merely attacked and pumped his Changeling twice with his two Mountains.  Emboldened, Patnik played out Wizened Cenn and attacked for three thanks to the Cenn's ability.  Josh's fourth turn Bog-Strider Ash had no effective blocks against the Wizened Cenn and Mirror Entity, and Patnik threatened to end the game immediately with a Cloudgoat Ranger that gave Mirror Entity lots of things to mirror onto.  A turn later, Josh's three blockers couldn't stop Patnik from turning his six creatures into 6/6's and attacking for the win.

 

 

Mike Patnik wins the invitation and plane ticket to Pro Tour Kaula Lumpur.  Congratulations Mike!